BLADE TAKER JOB GUIDE
Stats
There are 2 options available for this build: Pure Str or Pure Vit.
Pure Str allows for harder hits, which is nice with crits.
Pure Vit adds more HP and defence for better tanking.
It
all depends on which is your fighting style, so pick wisely. I have had
success with both Vit and Str builds, and I feel that each has their
place, and both are enjoyable to play.
My personal preference is
Pure Str because my fighting style is to run around like a little kid
high on sugar, while stunning and blasting everything close to me. If
you are a more stationary player, Pure Vit would be a better path to
follow.
Job Path
Ruffian=>Archer=>Treasure Hunter=>Blade Taker
Skills
Skills
marked as "optional" are skills you should either get last or forget
about all together. If the "optional" is removed in a higher job, that
means it is not longer a "get last" skill. You will have extra skill
points at level 125 to play around with, and they are good skills to get
when you have already built your character.
Rogue
Active
Dusk Slashing (max)
Zephyr (Max)
Burning Rage (lvl 1, optional)
Passive
Deathsign (Max)
Light Armor Expertise (Max)
Light Evasion (Max)
Dagger Training (Max)
Blindside (Max)
Do not worry about maxing skills. You will have a lot of spare skill points in your 2nd job change (Archer).
Burning
rage is optional. It is a nice skill for PvP and guildwars, but if you
are a PvE everything, it is not as advantageous to get it immediately at
this point.
Ruffian
Active
Dusk Slashing (Lvl 10)
Windbreaking (Lvl 5)
Zephyr (max)
Detect hole (max)
Burning Rage (lvl 2, optional)
Passive
Light Armor Expertise (Max)
Light Evasion (Max)
Dagger Training (Max)
Blindside (Max)
Shadow Instinct (Max)
Diabolic Instinct (Max)
Don't worry about maxing out all the skills here by level 40. You will have plenty of breathing room in your next job.
Archer
Active
Zephyr (max)
Fatal Touch (max)
Passive
Deathsign (max)
Light Armor Expertise (Max)
Light Evasion (Max)
This
is going to be the most painful job because of your lack of skills.
Since you don't have rapid slashing yet, leveling is slower. Do a few
DD, and you will be onto TH in no time, so don't worry about it so much.
An explanation of why this job was picked over Thief was outlined
above. To give an example of how many skill points leeway you will have
for the TH job, I had 348 skill points left to spend when I changed from
Archer to TH.
Think of it as a glass cannon, the second you reach 75, you will be a crit damage machine.
Treasure Hunter
Active
Rapid slashing (lvl 1, more is not needed for this build)
Shield boomerang (Max)
Hunter Blast (Max)
Zephyr (Max)
Detect hole (Max)
Hunter Smoke (Max, Optional)
Extortion (Max, Optional)
Passive
Light Armor Expertise (Max)
Light Evasion (Max)
Dagger Training (Max)
Blindside (Max)
Shadow Instinct (Max)
Diabolic Instinct (Max)
With
this job, you will eventually see your crit monster come into fruition.
Leveling should be fairly easy here, just time consuming. You will have
close to 60% crit chance or higher (depending on equips) before you
reach level 100.
Reskill
A reskill is required because a few skills are bugged, and cannot be used while dual wielding.
Blade Taker
Active
Shield boomerang (Max)
Hunter Blast (Max)
Hunter Smoke (Max)
Zephyr (Max)
Detect Hole (Max)
Fatal Touch (Max)
Burning Rage (Max)
Predator (Max, Optional)
Extortion (Max, Optional)
Passive
Dual Wield expertise (Max)
Dual Wield Training (Max)
Deathsign (max)
Light Armor Expertise (Max)
Light Evasion (Max)
Dagger Training (Max)
Blindside (Max)
Shadow Instinct (Max)
Diabolic Instinct (Max)
Someone
might ask "Why no Dual wield Mastery?" Simple, it only adds attack
speed. If you have extra skill points at the end, feel free to put them
in it, but the % bonus to speed isn't worth the skill points that could
be used on a better skill. At level 5, your speed is only increased by
5.1% (barely noticeable) at a cost of 15 skill points. After you max out
all your skills you are going to use, then it would be ok to put points
into this.
My recommendation is to get skills in this order after you use a skill reset.
1.Dual wield expertise/Dual wield Expertise training/dagger training/Light armor expertise
2. Hunter Smoke/Shield Boomerang
3. Everything else (using your discretion on which skills you think you need first)
Job Change Locations
Ruffian - Tierre in Alker Harbor
Archer - Tierre in Alker Harbor
Treasure Hunter - Ellenshar in Alker Harbor
Blade Taker - Cindamook in Naila Village
How to calculate % chance to crit
You can use this simple equation:
Crit number / 1500 = % chance to crit
So
for example, your critical window says "750". By simply plugging this
into the equation, you should have a 50% chance to crit. At higher
levels (level 105+), and with a crit slime, you should be close to 80%
or 90% crit chance.
Leveling
This is
just a leveling suggestion. By no means is there any basis stating that
it is the best way to go. I know Dungeon Date hunting grounds are the
best places to level. These spots are for the 12 hour breaks between DD
times. These are the hunting grounds I use according to level with all
my characters, and seems to work fairly well. I am always open to hear
suggestions on better hunting grounds according to level.
1-20 Gate of Alker
20-35 Tarintus
35-40 Moonblind Swamp (only hunt Luminas)
40-65 Way to Howling Ravine and Dry Gazell Swamp
65-85 Howling Cave 1f and 2f
85-90 The Valley of Fairy
90-100 Ghost Tree Swamp
100-110 Naila Harbor
110+ Grave of the Knights
Equipment
First,
I must say that this is the gear I used/plan to reuse, and it worked
well for me. Second. The order of importance for philo skills are
evasion, strength, then dex (basically, aim for evasion, but be
satisfied with dex). Besides that, use your discretion on which stats
you need most and try to put points into them.
Also, I
feel that there are only 3 important levels for changing your equipment
(60, 90, 105). I use the same equipment till I reach the desired level,
and simply switch. This saves time from changing your equipment
constantly, giving you more time to grind and level. This guide is also
designed to be gold efficient. By gold efficient, I mean that you don't
need to spend tons of gold to get low and mid level equipment. The
equipment selected is designed to allow you to reach the final equipment
tier without spending all your gold. This will allow you to save gold
to buy the final tier's equipment.
Level 1 to 60
From
level 1 to 60, any gear will suffice, as you are leveling so fast, it
is a waste of time to hunt down any specific items, construct anything,
or reinforce/enchant/philo.
Level 60ish
Weapon - Grim Reaper's Scythe
Enchant - Level 7
Reinforce - Orichalcum
Philo - Strength, Dex, or Evasion
Armor - Leather Armor Stained in Blood
Enchant - Level 7
Reinforce - Ruby
Philo - Strength, Dex, or Evasion
Gloves - Leather Gloves Stained in Blood
Enchant - Level 7
Reinforce - Ruby
Philo - Strength, Dex, or Evasion
Shoes - Leather Shoes Stained in Blood
Enchant - Level 7
Reinforce - Emerald or Wind Crystal
Philo - Strength, Dex, or Evasion
Helmet - Mask Stained in Blood
Enchant - Level 7
Reinforce - Emerald
Philo - Strength, Dex, or Evasion
Level 90
At
this point, you should start feeling the pain of low level equipment,
which means it is time to change. Guidelines are essentially the same
for enchang/reinforce/philo. You have 2 options to go at this point, you
can either get the full Trans set or craft your own. If you are
strapped for cash, or want to save as much money as possible for the
godly equipment, then craft your stuff.
Weapon - Crafted Rune knife (stats dependent on you)
Enchant - Level 7
Reinforce - Orichalcum
Philo - Strength, Dex, or Evasion
Armor - Crafted Veteran Explorer's Leather Armor or Transcendent Leather Armor
Enchant - Level 7
Reinforce - Ruby
Philo - Strength, Dex, or Evasion
Gloves - Crafted Veteran Explorer's Leather Gloves or Transcendent Leather gloves
Enchant - Level 7
Reinforce - Ruby
Philo - Strength, Dex, or Evasion
Shoes - Crafted Veteran Explorer's Leather Long Boots or Transcendent Leather Boots
Enchant - Level 7
Reinforce - Emerald or Wind Crystal
Philo - Strength, Dex, or Evasion
Helmet - Mask Stained in Blood
Enchant - Level 7
Reinforce - Emerald
Philo - Strength, Dex, or Evasion
or
Helmet - Fox's Full Helm
Enchant - N/A
Reinforce - Emerald
Philo - Strength, Dex, or Evasion
Level 101ish
Weapon - 2x Advanced knife
Enchant - Level 7+
Reinforce - Orichalcum or Litheon
Philo - Strength or Evasion
Armor - Gardener's Leather Armor
Enchant - Level 7+
Reinforce - Ruby or Opal
Philo - Strength or Evasion
Gloves - Gardener's Leather Gloves
Enchant - Level 7+
Reinforce - Ruby or Lightning strike crystal
Philo - Strength or Evasion
Shoes - Gardener's Leather Boots
Enchant - Level 7+
Reinforce - Wind Crystal
Philo - Strength or Evasion
Helmet - Kynee
Enchant - Level 7+
Reinforce - Emerald
Philo - Strength or Evasion
Rings - 2x Hathors
Enchant - Level 7+
Philo - Strength or Evasion
Necklace - Necklace of the Living body
Enchant - Level 7+
Philo - Strength or Evasion
Earrings - Caster/Gemini Set or Crafted lvl 105 earrings or Earring of Flickering Magic
Enchant - Level 7+
Philo - Strength or Evasion
Belt - Eros Belt
Headgear - Crit slime or Accuracy Halo
Luna Plus / Luna Online BLADE TAKER JOB guide
Sunday, 11 November 2012
Labels:
Luna Plus / Luna Online
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